In this Against the Storm Glades Guide, I'll tell you what you need to know about Glades, Dangerous Glades, Forbidden Glades, and the Glade Events that can bring a quick end to your Settlement.
How Against the Storm Glades Work
Glades are the sections of forest that are obscured by the fog of war. You'll inevitably need to expand outwards as your Settlement grows and these glades can be benefits or downsides for your Villagers. Unfortunately, there's no real way of knowing what's inside until you chop down some trees.
There are three types of Against the Storm Glades:
- Glades - Typically have no major threats, but can still present some problems.
- Dangerous Glades - Guaranteed to have at least one threat to your Settlement.
- Forbidden Glades - Highly dangerous areas that can destroy your Settlement in minutes. Do not approach these until you are well-established and have adequate supplies on hand.
You should ensure, at the minimum, that you have 12 or so Simple Tools and Planks available before breaching into a Dangerous Glade so that you can quickly resolve the event before it destroys your village.
Now that you've got the basic tips down, let's dive into the various Against the Storm Glades I've encountered so far!
List of Glades Events
The Against the Storms Glades Events can be discovered in any Glade. Do note that these can also be found in Dangerous Glades and Forbidden Glades as well; typically, Dangerous Glades and Forbidden Glades will have at least one event for their type and can have several regular Glades events within the Glade as well.
It should also be mentioned that regular Glades can rarely have negative events (such as a party of dead Villagers); while threats such as these are rare, they ought to be quickly addressed to prevent any long-lasting damage to your Settlement due to lowered Resolve or other problems.
These are all of the Against the Storm Glades Events we've found so far, including Abandoned Caches and Encampments.
Small Encampment
- Effect
- N/A
- Requirements / Cost
- 8 Vegetables, Mushrooms, Roots, Berries, Eggs, Insects, or Meat
- Slots
- 2 Any Villager
- Potential Rewards
- Welcome New People
- Assortment of New Villagers
- Send to the Citadel
- Reputation
- Amber
- Welcome New People
Big Encampment
- Effect
- N/A
- Requirements / Cost
- 8 Mush Soup / 6 Jerky, Biscuits, Pickled Goods, Pie, or Skewers
- Slots
- 2 Any Villager
- Potential Rewards
- Welcome New People
- Large Assortment of Villagers
- Send to the Citadel
- Reputation and Amber
- Welcome New People
Small Abandoned Cache
- Effect
- N/A
- Requirements / Cost
- 6 Simple Tools or 3 Infused Tools
- Slots
- 2 Any Villager
- Potential Rewards
- Keep Goods Rewards
- Eggs, Wheat, and Herbs
- Jerky, Berries, and Eggs
- Biscuits, Flower, and Pottery
- Copper Bar, Berries, and Herbs
- Bricks, Pottery, and Coal
- Oil, Grain, and Herbs
- Parts, Biscuits, and Jerky
- Bricks, Fabric, and Biscuits
- Parts, Fabric, and Flour
- Bricks, Herbs, and insects
- Send to the Citadel Rewards
- Reputation and Amber
- Keep Goods Rewards
Medium Abandoned Cache
- Effect
- N/A
- Requirements / Cost
- 10 Simple Tools or 5 Infused Tools
- Slots
- 2 Any Villager
- Potential Rewards
- Keep Goods Rewards
- Biscuits, Jerky, and Pie
- Bricks, Fabric, and Biscuits
- Barrels, Ink, and Clothing
- Barrels, Flour, and Pottery
- Parts, Biscuits, and Jerky
- Fabric, Biscuits, and Ancient Tablets
- Jerky, Pie, and Mush Soup
- Fabric, Biscuits, and Jerky
- Parts, Mush Soup, and Coats
- Bricks, Parts, and Coal
- Send to the Citadel Rewards
- Reputation and Amber
- Reputation and "Bleeding Trees" Resin Perk
- Reputation and "Rain Powered Pottery Wheel" Barrels Perk
- Keep Goods Rewards
Large Abandoned Cache
- Effect
- N/A
- Requirements / Cost
- 14 Simple Tools or 7 Infused Tools
- Slots
- 2 Any Villager
- Potential Rewards
- Bricks, Biscuits, Jerky, and Pickled Goods
- Bricks, Fabric, Biscuits, and Skewers
Fallen Beaver Traders
- Effect
- Fallen Beavers - -6 to Beaver Resolve
- Requirements / Cost
- 30 Wood
- Slots
- 1 Any Villager
- 1 Beaver
- Potential Rewards
- Loot Bodies
- Jerky and Clothing
- Send to the Citadel
- Reputation and Amber
- Loot Bodies
Fallen Human Explorers
- Effect
- Fallen Humans - -6 to Human Resolve
- Requirements / Cost
- 30 Wood
- Slots
- 1 Any Villager
- 1 Human
- Potential Rewards
- Loot Bodies
- Pottery and Ancient Tablets
- Send to the Citadel
- Reputation and Amber
- Loot Bodies
Fallen Lizard Hunters
- Effect
- Fallen Lizards - -6 to Lizards Resolve.
- Requirements / Cost
- 30 Wood
- Slots
- 1 Any Villager
- 1 Lizard
- Potential Rewards
- Loot Bodies
- Parts and Plant Fiber
- Send to the Citadel
- Reputation and Amber
- Loot Bodies
List of Dangerous Glades Events
Dangerous Glades are a step above regular Glades; they are clearly marked with the above symbol on your map. These Dangerous Glades can have objects which can cause severe damage to your Settlement (or potentially destroy it outright) if they are not quickly addressed.
These are all of the Dangerous Glades Events we've found thus far.
Ancient Shrine
- Effect
- Curse of the Forefathers (4:00) - Kills 5 random Villagers. Repeats every 4:00.
- Requirements / Cost
- 12 Planks / 10 Bricks or Fabric / 6 Simple Tools / 3 Infused Tools
- Slots
- 2 Any Villager
- Potential Rewards
- Ancient Tablets
Blightrot Cyst
- Effect
- Blightrot - Makes people feel sick, resulting in -2 to Global Resolve.
- Mitosis (2:30) - New Blightrot Cysts spawn.
- Requirements / Cost
- ?
- Slots
- ?
- Potential Rewards
- ?
Small Destroyed Caravan
- Effect
- Shaky Hands - All Villagers have a 25% chance to destroy a production yield.
- Fear of the Wilds - -3 to Global Resolve.
- Requirements/Cost
- 12 Planks / 10 Bricks or Fabric / 6 Simple Tools / 3 Infused Tools
- Slots
- 2 Any Villager
- Potential Rewards
- Keep Goods
- Flour, Ink, and Pottery
- Pickled Goods, Flour, and Ink
- Pickled Goods, Mush Soup, and Flour
- Send to the Citadel
- Reputation and Amber
- Keep Goods
Large Destroyed Caravan
- Effect
- Shaky Hands - All Villagers have a 25% chance to destroy a production yield.
- Fear of the Wilds - -6 to Global Resolve.
- Requirements/Cost
- 14 Planks / 12 Bricks or Fabric / 8 Simple Tools / 4 Infused Tools
- Slots
- 2 Any Villager
- Potential Rewards
- Keep Goods
- Biscuits, Ink, Pottery, and Oil
- Send to the Citadel
- Reputation and Amber
- Keep Goods
Fuming Machinery
- Effect
- Sparkdew Fumes (2:00) - Slows production in the Settlement by 50%. Repeats.
- Requirements / Cost
- 16 Planks / 14 Bricks or Fabric / 8 Simple Tools / 4 Infused Tools
- Slots
- 1 Any Villager
- 1 Beaver
- Potential Rewards
- Oil, Copper, and Sparkdew
- Parts, Coal, and Oil
- Coal, Oil, and Copper Bars
- Copper Bars, Copper Ore, and Crystalized Dew
- Parts and Copper Ore
- Parts, Oil, and Copper Bars
- Coal, Oil, and Copper Ore
Leaking Cauldron
- Effect
- Toxic Ooze (3:00) - Destroys all crops in the Settlement.
- Requirements / Cost
- 16 Planks / 14 Bricks or Fabric / 8 Simple Tools / 4 Infused Tools
- Slots
- 2 Any Villager
- 1 Beaver
- Potential Rewards
- Barrels, Pottery, and Sparkdew
Open Vault
- Effect
- Big Miasma Cloud (3:30) - Kills everything in a radius of 20 Fields. Activates again after another 3:30.
- Requirements / Cost
- 18 Planks / 16 Bricks or Fabric / 8 Simple Tools / 4 Infused Tools
- Slots
- 3 Any Villager
- Potential Rewards
- Ancient Tablets
Petrified Tree
- Effect
- Petrification - Slows Woodcutting by 25%.
- Petrified Limbs - Slows Villager Movement Speed by 25%.
- Requirements / Cost
- 12 Fabric / 14 Oil or Coal / 20 Resin / 6 Simple Tools / 3 Infused Tools
- Slots
- 2 Any Human
- Potential Rewards
- Stone and Wood
Sealed Vault
- Effect
- Small Miasma Cloud (4:00) - Kills every living being within a radius of 10 Fields. Effect repeats every 4 minutes.
- Requirements / Cost
- 12 Planks, Bricks, or Fabric / 6 Simple Tools / 3 Infused Tools
- Slots
- 3 Any Villager
- Potential Rewards
- Ancient Tablets
Stonetooth Termite Burrow
- Effect
- Agitated Swarm (3:00) - Destroys all stored building materials (Bricks, Fabric, Planks)
- Requirements / Cost
- 12 Fabric / 14 Oil or Coal / 20 Resin / 6 Simple Tools / 3 Infused Tools
- Slots
- 2 Any Villager
- Potential Rewards
- Meat and Clay
- Eggs and Insects
Totem of Denial
- Effect
- Ritual of Denial - Prevents goods from being sacrificed in the Ancient Hearth.
- Requirements / Cost
- 12 Fabric / 14 Oil or Coal / 20 Resin / 6 Simple Tools / 3 Infused Tools
- Slots
- 2 Any Villager
- Potential Rewards
- Planks and Crystallized Dew
- Planks and Fabric
List of Forbidden Glades Events
Forbidden Glades are highly dangerous threats in Against the Storm that are not to be underestimated. These Events can cause severe damage to your Settlement very quickly, even if you're able to respond to them right away.
It also bears mentioning that there is no guarantee of only one Forbidden Glade Event; for example, I entered a Forbidden Glade and discovered two Lightning Catchers. The pair of these devices, left unchecked, could rapidly obliterate my buildings if they were not quickly addressed (and I ended up losing four buildings anyway).
Here are all of the Events we've found in Forbidden Glades in Against the Storm.
Destroyed Rainpunk Foundry
- Effect
- Sparkdew Fumes - 25% slower production.
- Magical Explosion (3:00) - Destroys everything in a 15 Field radius.
- Requirements / Cost
- 10 Simple Tools / 5 Infused Tools / 6 Parts
- Slots
- 2 Any Villager
- 1 Beaver
- Potential Rewards
- Rebuild
- Usable Rainpunk Foundry building.
- Salvage
- Pack of Building Materials, Sparkdew, Crystalized Dew
- Sparkdew, Amber, and Crystalized Dew
- Rebuild
Lightning Catcher
- Effect
- Lightning Strike (0:30) - Destroys 2 random buildings in the Settlement. Repeats every 3:00 after the first strike and escalates to destroying 4 buildings per Lightning Strike.
- Requirements / Cost
- 10 Simple Tools / 5 Infused Tools / 6 Parts
- Slots
- 1 Any Villager
- 1 Beaver
- Potential Rewards
- Copper Ore, Crystalized Dew, and Sparkdew
- Parts and Copper Ore
- Parts, Copper Bar, and Copper Ore
Wildfire
- Effect
- Wildfire Presence - Fuel Consumption is increased by 50%.
- Combustion (3:00) - Destroys all stored fuel (Wood, Coal, and Oil). Repeats every 3:00.
- Requirements / Cost
- 10 Simple Tools / 5 Infused Tools / 30 Sparkdew
- Slots
- 2 Any Villager
- Potential Rewards
- Coal and "Specialized Mining" Coal Perk (+1 to Coal yield from gathering, farming, or production).
- Incense and Coal
With that, you should have all the information you need to explore Against The Storm glades! If you want to win each map, it's essential that you explore these - despite the danger!
Have a tip, or want to point out something we missed? Leave a Comment or e-mail us at tips@techraptor.net