Potions and other consumables are a constant necessistiy in Diablo IV, but they don't work exactly the same as they did in previous Diablo titles. Follow our Diablo IV Alchemy Guide to find out more.
Want to know what content is worth doing once you've increased your World Tier? Check out our guides on Nightmare Dungeons, Helltide, and Whispers of the Dead. We also cover how you should be upgrading your gear and the Paragon system.
Diablo IV Alchemy Materials
Alchemy materials in Diablo IV are primarily found throughout the open world, via plants that you can interact with. These respawn relatively frequently, and are always worth gathering when on the move to your next quest or dungeon. Some sidequests will also reward you with caches containing an assortment of materials, good if you're not going out of your way to explore.
If you have an abundance of a certain material, then it's possible to refine them into a different one at an Alchemist. This can only be used to obtain Magic rarity materials, and you must still gather rarer ones normally.
How Unlock Stronger Potions in Diablo IV
Healing potions have been changed once again for Diablo IV. While you still have a recharging pool of potions (5 to start with, 9 after increasing your Renown in each region), you must now upgrade your healing potion's effectiveness at an Alchemist. All potions restore a certain amount of life instantly, along with an extra 35% of your max life over 3 seconds.
Name | Materials Needed | Level Needed | Effect |
---|---|---|---|
Weak Healing Potion | N/A | 1 | Heal 17 HP instantly, plus 35% of Max HP over 3 seconds. |
Tiny Healing Potion | 2 Gallowvine. | 10 | Heal 48 HP instantly, plus 35% of Max HP over 3 seconds. |
Minor Healing Potion | 15 Gallowvine, 5 Biteberry, 400 Gold. | 20 | Heal 80 HP instantly, plus 35% of Max HP over 3 seconds. |
Light Healing Potion | 20 Gallowvine, 10 Biteberry, 5 Crushed Beast Bones, 470 Gold. | 30 | Heal 141 HP instantly, plus 35% of Max HP over 3 seconds. |
Moderate Healing Potion | 20 Gallowvine, 12 Howler Moss, 5 Demon's Heart, 900 Gold. | 45 | Heal 255 HP instantly, plus 35% of Max HP over 3 seconds. |
Strong Healing Potion | 27 Gallowvine, 15 Reddamine, 5 Paletongue, 1,700 Gold | 60 | Heal 378 HP instantly, plus 35% of Max HP over 3 seconds. |
Greater Healing Potion | 36 Blightsbane, 18 Lifesbane, 5 Grave Dust, 5 Angelbreath, 2,500 Gold. | 70 | Heal 559 HP instantly, plus 35% of Max HP over 3 seconds. |
Major Healing Potion | 10 Angelbreath, 27 Reddamine, 27 Biteberry, 27 Blightsbane, 27 Lifesbane, 27 Howler Moss, 5 Fiend Rose, 5,000 Gold. | 80 | Heal 827 HP instantly, plus 35% of Max HP over 3 seconds. |
Superior Healing Potion | 10 Forgotten Soul, 20 Angelbreath, 10 Fiend Rose, 20 Grave Dust, 36 Blightsbane, 20 Demon's Heart, 36 Howler Moss, 12,500 Gold. | 90 | Heal 1,274 HP instantly, plus 35% of Max HP over 3 seconds. |
Diablo IV Elixirs
Alchemists can also make Elixirs, consumables that grant you buffs for 30 minutes. All Elixirs also grant 5% bonus experience, so it's worth having one active at all times.
Diablo IV Elixir List
Name | Materials Needed | Level Needed | Effect |
---|---|---|---|
Weak Iron Barb Elixir | 5 Gallowvine, 5 Biteberry, 1,000 Gold | 5 | Increases Armor by 50, Thorns by 25, and Experience by +5% for 30 minutes. |
Weak Third Eye Elixir | 8 Gallowvine, 5 Howler Moss, 1,000 Gold | 10 | Increases Dodge by 4% and Experience by +5% for 30 minutes. |
Weak Elixir of Shadow Resistance | 10 Gallowvine, 6 Brightshade, 1,000 Gold | 15 | Increases Shadow Resist by 15% and Experience by +5% for 30 minutes. |
Weak Elixir of Poison Resistance | 10 Gallowvine, 6 Howler Moss, 1,000 Gold | 15 | Increases Poison Resist by 15% and Experience by +5% for 30 minutes. |
Weak Elixir of Lightning Resistance | 10 Gallowvine, 6 Reddamine, 1,000 Gold | 15 | Increases Lightning Resist by 15% and Experience by +5% for 30 minutes. |
Weak Elixir of Fire Resistance | 10 Gallowvine, 6 Lifesbane, 1,000 Gold | 15 | Increases Fire Resist by 15% and Experience by +5% for 30 minutes. |
Weak Elixir of Cold Resistance | 10 Gallowvine, 6 Biteberry, 1,000 Gold | 15 | Increases Cold Resist by 15% and Experience by +5% for 30 minutes. |
Weak Assault Elixir | 12 Gallowvine, 6 Lifesbane, 1,000 Gold | 20 | Increases Attack Speed by 7% and Experience by +5% for 30 minutes. |
Weak Crushing Elixir | 12 Gallowvine, 4 Howler Moss, 1,000 Gold | 25 | Increases Overpower damage by 20% and Experience by +5% for 30 minutes. |
Weak Precision Elixir | 15 Gallowvine, 5 Blightshade, 1,000 Gold | 30 | Increases Critical Strike Chance by 2%, Critical Strike Damage by 15%, and Experience by +5% for 30 minutes. |
Weak Acrobatics Elixir | 15 Gallowvine, 1 Angelbreath, 1,000 Gold | 35 | Reduces Evade Cooldown by 8% and Experience by +5% for 30 minutes. |
Iron Barb Elixir | 35 | and Experience by +5% for 30 minutes. | |
Elixir of Undead-Slaying | 36 | and Experience by +5% for 30 minutes. | |
Elixir of Man-Slaying | 36 | and Experience by +5% for 30 minutes. | |
Elixir of Demon-Slaying | 36 | and Experience by +5% for 30 minutes. | |
Elixir of Beast-Slaying | 36 | and Experience by +5% for 30 minutes. | |
Third Eye Elixir | 40 | and Experience by +5% for 30 minutes. | |
Elixir of Shadow Resistance | 45 | and Experience by +5% for 30 minutes. | |
Elixir of Poison Resistance | 45 | and Experience by +5% for 30 minutes. | |
Elixir of Lightning Resistance | 45 | and Experience by +5% for 30 minutes. | |
Elixir of Fire Resistance | 45 | and Experience by +5% for 30 minutes. | |
Elixir of Cold Resistance | 45 | and Experience by +5% for 30 minutes. | |
Strong Iron Barb Elixir | 50 | and Experience by +5% for 30 minutes. | |
Assault Elixir | 50 | and Experience by +5% for 30 minutes. | |
Strong Third Eye Elixir | 55 | and Experience by +5% for 30 minutes. | |
Crushing Elixir | 55 | and Experience by +5% for 30 minutes. |
Diablo IV Incense
Unlike the previous alchemy creations, Incense can be used to buff multiple people at once. All Incense will apply a 20 minute buff to every nearby player, meaning you can use it to help other players even when you're in the open world. Incenses come in types, and only one of each type can be active at a time.
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