Backwards RPG Interview: Growing a Horror Series
Recently, we sat down with the developers of Backwards RPG about their recent Kickstarter campaign, and the joys and challenges of growing a horror series.
October 28, 2023 | 02:20 EDT
Below, you'll find all of our latest gaming interviews as well as ones about theboard games you love!! Our team plays (and is interested in) a wide range of games, and you'll see a wide range of different interviews across both industries.
Recently, we sat down with the developers of Backwards RPG about their recent Kickstarter campaign, and the joys and challenges of growing a horror series.
October 28, 2023 | 02:20 EDT
In our Descent Betrayer's War Interview we spoke to lead designer Philip D. Henry about what went into crafting the tabletop game's first major expansion
September 26, 2023 | 11:00 EDT
With our Warhammer 40,000: Rogue Trader interview with Owlcat Games, we got a look at the game 80 hours in, and learned more about the story and gameplay
August 24, 2023 | 12:45 EDT
We at TechRaptor have a conversation with Alchemy RPG CEO Chris Eddie about their VTT, and the challenges of approachability.
May 26, 2023 | 11:00 EDT
We interviewed the team behind The Healing Dice to learn more about these dice with organs in them and the power of being an organ donor
February 28, 2023 | 04:42 EST
Recently, we sat down with the developers of Witch: Fated Souls 2E about the design challenges of dark and mature shared storytelling.
November 11, 2022 | 01:44 EST
SolForge Fusion, from the minds of Richard Garfield and Justin Gary, has now released and we were lucky enough to speak about what makes it unique.
October 25, 2022 | 12:05 EDT
We sat down to talk with the creative voice behind the pastoral horror shared GM TTRPG, Under The Autumn Strangely with its creator Graham Gentz.
September 12, 2022 | 11:00 EDT
We sat down with Steamforged Games about their newest kickstarter, Epic Encounters: Local Legends, and the shift to TTRPG adaptations of beloved properties.
June 29, 2022 | 12:00 EDT
With the release of Stranger Things Season 4, we talked with Chris Perkins about the enduring legacy of liches and its progenitor, Vecna The Whispered One.
June 6, 2022 | 11:00 EDT
We sat down with the lead designers at Backwater Games about their newest Kickstarter TTRPG Project, Backroads, and their creative process.
May 24, 2022 | 12:00 EDT
Uppercut Games, known for Submerged and its recent sequel, Submerged: Hidden Depths, focuses on relaxing experiences -- but they're not always easy to make.
April 20, 2022 | 11:00 EDT
We talk with Para Bellum Games about the newest faction to join their rank-and-flank tabletop wargame, Conquest: The Last Argument of Kings.
April 15, 2022 | 12:00 EDT
We sit down to talk to FLYOS' own Thomas Filippi about his studio's upcoming World of Darkness board game, Werewolf The Apocalypse: Retaliation.
January 28, 2022 | 11:00 EST
We sat down with some of the art team behind Flying Wild Hog's upcoming free-to-play shooter Space Punks to talk about the game's unique visual style.
July 12, 2021 | 12:00 EDT
We talk to the team at Mantic Games about the upcoming supplement, Seas Aflame for the nautical wargame Kings of War Armada, along with finding out the next factions.
July 3, 2021 | 12:00 EDT
We chat to the Modiphius Team about the newly released Elder Scrolls Online Character Pack for Call to Arms, and where it fits into the timeline.
June 8, 2021 | 11:00 EDT
Jack Berkenstock Jr. talks about how tabletop gaming eases anxiety as well as how players can make their tables more welcoming.
May 28, 2021 | 11:00 EDT
I sat down and played a demo for The Ascent. Then I had a chance to talk with the developers about working on a game of this type.
May 24, 2021 | 12:00 EDT
Carnevale is a narrative skirmish game, set in the streets of Venice. We chat to a veteran player about how to get started in Carnevale.
April 17, 2021 | 12:15 EDT
I spoke to Lost Words: Beyond the Page developer, Mark Backler, to speak about how his new game takes players through the grieving process, one platform at a time.
April 9, 2021 | 12:00 EDT
Tactic Studios is on the cusp of launching their first full 3D game after years of iterating upon an engine built with 2D pixel art in mind. TechRaptor had the chance to interview Jesse Attard about the game and the company's proprietary Immortal Engine.
April 2, 2021 | 12:00 EDT
An Avatar RPG carries a lot of expectations and concerns. After spending some time with the creative minds behind it, those concerns are dampened.
March 11, 2021 | 11:00 EST
We chat to Mark Latham, the designer of the upcoming Lasting Tales, and preview Fantasy Series 1, the upcoming miniatures that work with it.
February 27, 2021 | 12:00 EST
Warhammer Mordheim was a fantastic skirmish game released in 1999. We chat to its creator Tuomas Pirinen about its ongoing community support.
February 22, 2021 | 12:00 EST
We recently had the opportunity to speak to Sarah Finnigan, an artist who worked on Magic: The Gathering Kaldheim, and we got some delightful answers
February 15, 2021 | 12:00 EST
We spoke to High Level Studios about its upcoming game Void Arena, an RPG that breaks tradition by doing away with experience levels and skill points.
February 1, 2021 | 12:00 EST
December 8, 2020 | 10:30 EST
December 4, 2020 | 12:30 EST
December 4, 2020 | 11:00 EST
December 2, 2020 | 11:00 EST
November 26, 2020 | 11:30 EST
November 25, 2020 | 10:30 EST
November 20, 2020 | 11:00 EST
As part of our Nautical Tabletop Season, we chat with Benoit Guerville, the Creative Director of Raging Heroes about their Pirates of the White Sea line.
November 18, 2020 | 12:00 EST
November 13, 2020 | 11:30 EST
November 12, 2020 | 11:00 EST
November 9, 2020 | 12:30 EST
November 7, 2020 | 11:00 EST
November 5, 2020 | 01:00 EST
November 4, 2020 | 11:00 EST
November 2, 2020 | 11:00 EST
October 17, 2020 | 12:00 EDT
September 28, 2020 | 12:00 EDT
Just because we're in the middle of a global pandemic doesn't mean we can't enjoy the pleasures that come with booths and presentations at PAX. Granted, something is lost without physically being on a show floor, but it saves money on travel and hotels.
September 21, 2020 | 12:00 EDT
When you work in the independent scene, you have to expect the unexpected. As Gwen Frey tells me, the way you go about making your game is never the same one year to the next. Gwen Frey, 33, got her start in the mainstream scene 13 years ago. If you've played BioShock Infinite, you've seen her work. But despite this, she tells me that nothing can prepare you for the jump to indie.
September 17, 2020 | 12:00 EDT
August 12, 2020 | 01:00 EDT
June 4, 2020 | 11:00 EDT
June 1, 2020 | 12:00 EDT
May 28, 2020 | 11:00 EDT
May 23, 2020 | 01:00 EDT