Warhammer 40,000: Rogue Trader Interview - Owlcat Gets Grim
With our Warhammer 40,000: Rogue Trader interview with Owlcat Games, we got a look at the game 80 hours in, and learned more about the story and gameplay
August 24, 2023 | 12:45 EDT
Looking for new game developer interviews? Our team loves to chat with developers about their games, industry trends, history and more! You'll find all of that below:
With our Warhammer 40,000: Rogue Trader interview with Owlcat Games, we got a look at the game 80 hours in, and learned more about the story and gameplay
August 24, 2023 | 12:45 EDT
Uppercut Games, known for Submerged and its recent sequel, Submerged: Hidden Depths, focuses on relaxing experiences -- but they're not always easy to make.
April 20, 2022 | 11:00 EDT
We sat down with some of the art team behind Flying Wild Hog's upcoming free-to-play shooter Space Punks to talk about the game's unique visual style.
July 12, 2021 | 12:00 EDT
I sat down and played a demo for The Ascent. Then I had a chance to talk with the developers about working on a game of this type.
May 24, 2021 | 12:00 EDT
I spoke to Lost Words: Beyond the Page developer, Mark Backler, to speak about how his new game takes players through the grieving process, one platform at a time.
April 9, 2021 | 12:00 EDT
Tactic Studios is on the cusp of launching their first full 3D game after years of iterating upon an engine built with 2D pixel art in mind. TechRaptor had the chance to interview Jesse Attard about the game and the company's proprietary Immortal Engine.
April 2, 2021 | 12:00 EDT
We spoke to High Level Studios about its upcoming game Void Arena, an RPG that breaks tradition by doing away with experience levels and skill points.
February 1, 2021 | 12:00 EST
December 8, 2020 | 10:30 EST
December 4, 2020 | 11:00 EST
November 5, 2020 | 01:00 EST
September 28, 2020 | 12:00 EDT
Just because we're in the middle of a global pandemic doesn't mean we can't enjoy the pleasures that come with booths and presentations at PAX. Granted, something is lost without physically being on a show floor, but it saves money on travel and hotels.
September 21, 2020 | 12:00 EDT
When you work in the independent scene, you have to expect the unexpected. As Gwen Frey tells me, the way you go about making your game is never the same one year to the next. Gwen Frey, 33, got her start in the mainstream scene 13 years ago. If you've played BioShock Infinite, you've seen her work. But despite this, she tells me that nothing can prepare you for the jump to indie.
September 17, 2020 | 12:00 EDT
August 12, 2020 | 01:00 EDT
June 1, 2020 | 12:00 EDT
May 23, 2020 | 01:00 EDT
May 21, 2020 | 01:00 EDT
May 21, 2020 | 11:00 EDT
May 16, 2020 | 01:00 EDT
May 15, 2020 | 01:00 EDT
May 15, 2020 | 12:00 EDT
May 15, 2020 | 11:00 EDT
May 13, 2020 | 11:00 EDT
May 12, 2020 | 10:00 EDT
May 1, 2020 | 01:00 EDT
April 26, 2020 | 11:00 EDT
April 25, 2020 | 12:00 EDT
April 25, 2020 | 11:00 EDT
April 22, 2020 | 11:00 EDT
April 18, 2020 | 12:00 EDT
April 13, 2020 | 11:00 EDT
March 9, 2020 | 12:00 EDT
February 20, 2020 | 01:00 EST
February 11, 2020 | 11:00 EST
February 10, 2020 | 12:00 EST
January 20, 2020 | 01:00 EST
January 17, 2020 | 12:00 EST
January 8, 2020 | 01:00 EST
December 22, 2019 | 01:00 EST
November 20, 2019 | 11:00 EST
November 19, 2019 | 11:00 EST
October 30, 2019 | 01:50 EDT
October 27, 2019 | 07:57 EDT
October 24, 2019 | 01:43 EDT
October 9, 2019 | 04:02 EDT
October 3, 2019 | 05:39 EDT
September 30, 2019 | 01:34 EDT
September 27, 2019 | 12:00 EDT
September 19, 2019 | 02:00 EDT
September 10, 2019 | 02:00 EDT
September 9, 2019 | 12:00 EDT