Microsoft is hosting its financial conference call for investors and analysts focusing on the first quarter of the fiscal year 2024, and Chief Executive Officer Satya Nadella and Chief Financial Officer Amy Hood discussed the performance of the Xbox business.
During the livestreamed conference, Nadella boasted a record of over 200 million monthly active users for Microsoft's gaming business in the quarter between September and December 2023 on all platforms due to the combination of Xbox and Activision, Blizzard, and King following the $68.7 billion acquisition of the company.
This quarter, we set all time records for monthly active users on Xbox, PC, as well as mobile, where we now, have over 200 million monthly active users alone, inclusive of Activision Blizzard King. With our acquisition, we have added hundreds of millions of gamers to our ecosystem as we execute our ambition to reach more gamers on more platforms.
Nadella also talked about cloud gaming and his excitement about the upcoming games coming in the calendar year 2024. The executive has "never been more excited" about Microsoft's upcoming lineup of games.
With cloud gaming, we continue to innovate to offer players more ways to experience the games they love where, and when, and how they want. Our streamed increased 44 year over year.
Great content is key to our growth across our portfolio and I've never been more excited about our lineup of upcoming games. Earlier this month, we shared exciting new first party titles coming this year to Xbox, PC, and Game Pass, including Indiana Jones [and the Great Circle].
And we've also announced launching significant updates this calendar year to many of our most durable franchises, which bring in millions of players each month, including Call of Duty, Elder Scrolls Online, and Starfield.
Hood provided guidance for the gaming business in the current quarter (between January and March 2024). Microsoft expects gaming revenue growth in the low fourties including approximately 45% of net impact from the acquisition of Activision Blizzard.
Xbox Content and Services revenue growth in the low-to-mid fifties, driven by approximately 50% of net impact from the acquisition. Hardware revenue is expected to decline year-on-year, albeit Hood did not provide any indication on by how much.
If you'd like to read more about Microsoft's financial performance focusing on its gaming and Xbox business, you can read our dedicated article from earlier today including all the related details.