In our Roots of Pacha Farming Guide, we'll go over how farming works, and some of the things to keep in mind to get the best harvests.
Farming is a good source of cooking materials, since many recipes either require certain types of crops, or one specific crop in particular. Farmland is also used to create Animal Barns, which house the many animals you can find across the land. You'll also want to follow our Ideas guide to unlock some new tools that help make farming easier.
How Farming Works in Roots of Pacha
You have access to two main plots of lands in Roots of Pacha, both on the left side of the village. In your collection of tools, you start with a Handaxe that can be used to clear away debris from the land, and till the soil. You also have access to a Waterskin, which can water one square at a time. While slow to start out, your tools can be upgraded later on by completing Ideas, letting you water more crops at once or till multiple squares of land at a time.
As for seeds, you'll have to gather them from each area to start with. Seasonal crop seeds can be found in clusters on the ground, and will be marked on the map once found for the first time. Seeds take a few days before they're available, and can be reharvested after waiting a few days. Seeds for plants that can be grown over multiple seasons will also appear in the relevant area during those seasons as well, meaning you can easily stock up on them.
Once planted, you must water crops each day until they're fully grown (crops are watered automatically if it's raining). Watering is made easier in the late game when you complete the Irrigation Idea. This allows you to build pumps and irrigation trenches to quickly water large groups of crops at once.
Gathering a crop yields one item in return, though some crops can be regathered multiple times during the season. Gathering a crop will also increase your knowledge of it. At Knowledge 2, you'll be able to see how long a crop takes to grow, while all Knowledge levels increase the chances of harvesting a higher quality item. Crops come in 5 levels of quality, each being worth more and having better effects:
- Wild
- Normal
- Good Quality (Marked with a black circle)
- Better Quality (Marked with an orange triangle)
- Best Quality (Marked with a yellow plus symbol)
All crops will only give 1 yield per harvest, though certain crops can be harvested multiple times.
How to Buy Seeds
If you don't want to always gather crops manually, then you can build a Plant Nursery. The Idea to create this building will unlock after harvesting your first crop, tasking you with talking to Igrork. Giving Igrork 5 of any harvested crop and waiting 2 days will unlock the Plant Nursery, which you can choose to build in a number of areas (near the plots of land is best).
After a few days, the Plant Nursery will be built, and you can talk to Igrork to purchase seeds for 20 Contribution each. He'll only sells seeds you've already collected at least once, so you still have to explore during each season for the first year.
Best Crops to Grow
Crops, even ones of the highest quality, generally do not sell for a lot of Contribution. Instead, they're best saved for cooking, processing, or giving away as gifts. Plants like Tomatoes and Beets are good choices to grow, as they can be harvested multiple times and last across 2 seasons. Garlic is also a good Summer choice, as you need it for multiple cooking recipes.
In general, you'll want to grow a fair amount of every crop. Not only will this let you increase your Knowledge for all of them, you'll need them for cooking and to complete some Prophecies.
Note that all crops that come from the Jungle will require you to complete a certain amount of the aforementioned Prophecies, as they will not spawn otherwise. In addition, completing every Prophecy will unlock farmland in the Jungle that can be used to grow crops all year round.
Crops List
Note: This tables scrolls horizontally on mobile due to the amount of information that needs to be displayed.
Crop | Image | Seasons | Seed Location | Time to Grow | Additional Harvests |
---|---|---|---|---|---|
Amaranth | Summer | Savanna | 11 Days | Every 4 Days After Initial Growth | |
Beans | Spring | Forest |
4 Days |
Every 5 Days After Initial Growth | |
Beets | Spring, Winter | Savanna | 6 Days | ||
Broccoli | Winter | Forest | 9 Days | ||
Buckwheat | Fall | Savanna | 6 Days | ||
Butternut Squash | Summer, Fall | Forest | 13 Days | ||
Cabbage | Fall | Forest | 7 Days | ||
Carrot | Spring | The Land, Forest | 4 Days | ||
Cassava | Fall | Jungle | 6 Days | ||
Chile | Summer | Savanna | 14 Days | Every 3 Days After Initial Growth | |
Corn | Fall | Savanna | 9 Days | ||
Eggplant | Summer, Fall | The Land | 7 Days | Every 3 Days After Initial Growth | |
Fennel | Fall | Forest | 10 Days | ||
Garbanzo | Summer, Fall | Savanna | 8 Days | Every 6 Days After Initial Growth | |
Garlic | Spring | Savanna | 4 Days | ||
Kohlrabi | Winter | Forest | 5 Days | ||
Lettuce | Winter | The Land | 4 Days | ||
Millet | Summer | Jungle | 6 Days | ||
Oats | Winter | Savanna | 4 Days | ||
Onion | Fall | Forest | 7 Days | Every 4 Days After Initial Growth | |
Potato | Spring | Forest | 6 Days | ||
Prickly Pear | Fall | Beach | 9 Days | ||
Pumpkin | Fall | The Land | 15 Days | ||
Quinoa | Sprin | Forest | 9 Days | ||
Sea Kale | Spring, Summer | Beach | 6 Days | ||
Sesame | Spring, Summer | Savanna | 8 Days | Every 4 Days After Initial Growth | |
Strawberry | Summer | Forest | 6 Days | Every 3 Days After Initial Growth | |
Sunflower | Summer, Fall | Savanna | 5 Days | ||
Sweet Potato | Summer, Fall | Forest | 7 Days | ||
Teff | Summer | Caves (In area after Horse Totem) | 5 Days | ||
Tomato | Spring, Summer | The Land | 10 Days | Every 4 Days After Initial Growth | |
Wheat | Spring | Savanna | 5 Days | ||
Winter Peas | Winter |
You've reached the end of the Roots of Pacha Farming Guide, but there's a lot more to learn about this game -- check out our other guides below!
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