Warhammer: Age of Sigmar Warcry Flesh-Eater Courts Guide

Last Updated: May 30, 2023 7:52 AM /

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photo showing several boxes for the game WarCry with various miniatures sat on the table in front of the boxes.

WarCry is a new skirmish game based on Warhammer: Age of Sigmar that re-contextualizes a lot of the different armies and factions from the original game that inspired it. It can be a bit tough for veterans to get their head around, which is why we've made this Warhammer: Age of Sigmar Warcry Flesh-Eater Courts guide. It gives you a run down of the faction and how it's best to play them if you actually want to win. 

If you're enjoying this article, you should check out some of our other Age of Sigmar content by heading over to our Age of Sigmar game page


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Warhammer: Age of Sigmar Warcry Flesh-Eater Courts Guide

The Flesh-Eater Courts are deranged cannibalistic undead, who because of a curse, think themselves an honorable knightly order, bringing justice to the world. Their shared delusion has caused groups of them to battle across the Eightpoints, on their individual quests, bringing others of their kind with them.

Flesh-Eater Courts Fighter Types

The Flesh-Eater Courts have 3 leader choices and 3 fighters options:

Flesh-Eater Courts Leaders
The Flesh-Eater Courts have access to 3 leaders. The Infernal, Haunter and Ghast.

Leader Choices

  • Crypt Infernal- The Infernal is a combat powerhouse. They're an investment at 300 points, but move 10 and fly will see them control the battlefield. 40 wounds mean that unless your opponent makes a concerted effort, they won't be taken out and with 5 attacks doing 2 damage, 5 crit damage, it's a brave opponent who tries. They get access to Death Scream and Skewering Strike with the same Rune, which lets them either increase their strength, or damage enemies with 8 inches on a 5 or 6.
  • Crypt Haunter - The Haunter comes in at 45 fewer points than the Infernal, and that comes with a lower movement and no Flying rune. All other stats are identical to the Infernal, except they get a different rune, Chosen of the King, which for a double, gives them an additional 2 attacks for the remainder of the turn. It’s a fantastic ability, but the Horrors also have it. Unless you’re struggling for the points, the sheer flexibility of the Infernal’s movement is well worth the higher points cost.
  • Crypt Ghast - The Ghast is a much cheaper, weaker leader choice. 5 movement, 16 wounds, and toughness 3, no rune options beyond Leader and 4 attacks, strength 3, 2 damage 4 crit means that they’re not incredible, but at 125 points, they are the perfect choice if you are going for swarm. Taking the Ghast would allow you to take 15 Ghouls if you could, but as fighter numbers are capped at 15 you’re looking at 12, plus the Ghast and a Flayer or Horror.
Flesh-Eater Courts Fighters
The Flesh-Eater Courts have access to 3 fighters. The Flayer, Horror, and Ghoul.

Fighter Options

Like the leaders, the available fighters follow a similar pattern and are cheaper, weaker versions of them.

  • Crypt Flayer - Flayer’s are expensive for a troop choice, but with 30 wounds, move 10, fly, and 4 attacks, they are better than some leaders. If you’ve taken the Haunter as a leader, then taking a Flayer still gives you access to the movement flexibility that you lose not taking an Infernal. The Flayer has access to both the Skewing Strike and Death Scream runes.
  • Crypt Horror - Horrors are 45 points less than the Flayer, and like the Infernal/Haunter, have exactly the same stats apart from the movement and runes. Chosen of the King makes Horrors extremely dangerous, but they need to be within 6 inches of the leader to use it, which makes it a challenge to keep up if your leader is an Infernal and is being used to fly around the battlefield.
  • Crypt Ghoul - Ghouls are quite weak, with toughness 3 and 8 wounds, but they do have 3 attacks and 5 move and cost only 55 points, so they are fantastic for swarming objectives, screening your more powerful fighters and bogging down your opponent’s fighters in combat.
TechRaptor Flesh-Eater Court warband
The TechRaptor Flesh-Eater Courts Warcry Warband.

How to build out of the box

To build a Flesh-Eater Courts warband, you first need either:

Flesh-Eater Courts Card Pack
WarCry Flesh-Eater Courts Card Pack.

There are a couple of ways to get the miniatures for a Flesh-Eater Courts WarCry warband. 

or

The Start Collecting Flesh-Eater Courts box gives you 3 Horrors/Flayers, which can be built as either and one can also be built as an Infernal or Haunter. This gives you a good central core for your force. The build options are as follows:

  • Infernal/2xFlayers = 770 points (leaves enough points for 4 Ghouls)
  • Infernal/Flayer/Horror = 725 points (leaves enough points for 5 Ghouls)
  • Infernal/2xHorrors = 680 points (leaves enough points for 5 Ghouls)
  • Haunter/2xHorrors = 625 points (leaves enough points for 6 Ghouls)
  • Haunter/Horror/Flayer = 680 points (leaves enough points for 4 Ghouls)
  • Haunter/2xFlayers = 725 points (leaves enough points for 5 Ghouls)

They can also be built as just Horrors or Flayers if you are planning to build a Ghast as your leader.

The Start Collecting box also comes with 10 Ghouls, 1 of which can be built as a Ghast, leaving you 9 Ghouls, more than enough to ‘flesh’ out the rest of your Court.

As an additional bonus, you also get a Terrorgheist which can be included in WarCry using the rules from Monsters and Mercenaries, or also built as one of the other options for a Flesh Eater Courts army for Age of Sigmar.

Start Collecting Flesh-Eater Courts
The Start Collecting Flesh-Eater Courts box has enough for a full WarCry Warband and also a great start to a full Age of Sigmar army.

If you’re going the individual box route with the Crypt Haunter Courtier box + Crypt Ghast Courtier box, it gives you the same 3 choices for the Infernal/Haunter/Flayer/Horrors and also 20 Ghouls, which means you can build enough for a swarm list as well.

2 boxes of Crypt Haunter Courtier box plus 1 Crypt Ghast Courtier box or the Start Collecting Box and an additional Crypt Haunter Courtier box allows you to build all 3 leader choices, 2 Horrors and 2 Flayers, along with 9 Ghouls which is enough for all possible Flesh Eater Court warband options.

If you do want to go for some interesting builds like a Ghast and 3 Flayers, then you won’t be able to build the other leaders without additional box purchases.

Crypt Flayers box.
The Crypt Flayers box can be built as a Flayers or Horrors with an Infernal or Haunter.

If you're a Warhammer Underworlds player, or you just want some interesting sculpts, then the Beastgrave Grymwatch has 6 Ghouls that can also be used to increase your force. With a Start Collecting box, an Infernal's box, and the Grymwatch, you have enough to make all 3 leaders, any combination of force required and also have the extra Terrorgheist to use with Monster and Mercenaries, along with having a great start to a full Age of Sigmar army.

TR Flesh-Eater Courts

Warcry Flesh-Eater Courts Purchase Quick Reference

and

or

Flesh Eater Courts General Tactics

Flesh-Eater Courts tactics are entirely dictated by your warband composition, but the use of the units will always be the same. Infernal/Flayers are incredible for taking objectives early or covering the board to take out a specific enemy or group. Haunters/Horrors are perfect for holding objectives. Their high wounds and devastating attacks makes removing them a challenge for your opponent. Ghast/Ghouls are there to bog down your opponent's fighters, swarm objectives and force your opponent to deal with them instead of doing what they’d like to do.

WarCry Deployment Cards
WarCry Deployment Cards.

Flesh Eater Courts Deployment Tactics

For this section, we're only looking at the balanced options for each of the decks. Using all the cards is harder to predict and plan for, but great for open friendly games.

Using only the balanced deployment cards, Shield is deployed 15 times out of 18 on the table. If you're playing a swarm force, you want a solid block of ghouls here, in order to start swarming objectives and bogging down your opponent's fighters under ghouls. It is also good to have your leader in Shield if playing with a Haunter or Infernal, so they can get to work tearing apart your opponent.

Hammer appears in Round 2 onwards 10 out of 18 times and Dagger 8 out of 18 times. Having a second Horror or Flayer and the rest of your ghouls in Hammer and Dagger gives you the possibility of a hard-hitting second wave of troops. If you're playing with 2 flyers, having one here means that you won't be caught out, as they can cover the table to reposition if deployed later in the game in an awkward position.

WarCry Victory Cards
WarCry Victory Cards.

Flesh Eater Courts Mission Tactics

Out of the 18 balanced missions, 6 are combat based, requiring removing either the leader or different deployment groups. 9 are objective-based and 3 are mixed, movement/survival-based.  

Use your Infernals/Flayers to hunt down any targets, or remove enemies that can win objectives for your opponent. Use the Haunters/Horrors to either hunt down enemies, or hold objectives and back them up with ghouls to bog down the enemy, or swarm objectives.


Goblin Gaming provided copies of the WarCry products used to produce this article. Some of the links in this article may be affiliate links, allowing TechRaptor to earn money when you make purchases via those links. 

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A Potts TechRaptor
| Senior Tabletop Writer

Adam is a Tabletop Specialist for TechRaptor. He started writing for TechRaptor in 2017 and took over as Tabletop Editor in 2019 and has since stood down… More about Adam

More Info About This Game
Learn more about Warhammer Age of Sigmar
Publisher
Games Workshop
Release Date
July 1, 2015 (Calendar)